Hi there.
This is a prop I've been working on for a couple of weeks now to improve my hard surface and texturing skills.
Through this I've gotten a much better understanding of the texturing process from materials properties to alphas, decals and the importance of combining the use of painting with procedural's.
This was modelled in Maya, textured in
Substance Painter, and rendered in Marmoset Toolbag 3.
Thanks to Bradley Crankshaw for all the feedback.
Original concept by : Original concept by Alexey Pyatov: https://www.artstation.com/artwork/aRmm2